VenueGen CEO, David Gardner will be speaking virtually at the physical conference in San Diego at 1:15 ET January 10th. He will be joined by two other virtual industry CEO’s discussing the value of greater online engagement, what audiences/use cases are the best fit for immersive modalities and where online immersion creates the greatest ROI.
David Gardner, CEO of VenueGen
Although the VEW conference have been an annual physical event for years, this is the first time one of the presenters has presented virtually at the event. “There’s certainly some irony in flying each year to a physical conference about meeting virtually”, Gardner states. This milestone is yet another indicator that immersive technologies have matured and are ready for the enterprise. Gardner will be using the VenueGen platform for his virtual appearance, content and audience interaction.
A Second Glance at 3D Virtual Learning: Cheaper, Easier, and More Robust
Wednesday, September 28 from 2 – 3 pm Eastern in VenueGen.
Caroline Avey of ACS Learning Services, a Xerox company
Join training expert Caroline Avey, Director of Innovative Solutions at ACS Learning Services, a Xerox company, for this limited-seat, interactive virtual presentation. Learn from her first-hand experience helping clients evaluate, select and implement various immersive training environments.
Discover what’s new in the next generation of immersive virtual training environments
Compare the functionality and cost models of today’s platforms
Learn the major factors that every organization should consider when evaluating virtual worldsvirtual
Only a few short years ago, the learning industry was enamored with the idea of immersive, or 3D, virtual worlds. They held promise of training more learners more efficiently than ever–without sacrificing the engagement and interactivity of the physical classroom. But for most of us, the love affair was quickly cut short by early problems with security, usability, bandwidth requirements, and cost.
3D worlds for business use may have faded from the spotlight in recent years, but behind the scenes, the latest virtual training environments have matured to fulfill their early promise: a viable online solution that’s as easy, natural, and effective as face-to-face instructor-led training.
Don’t have a VenueGen account yet? It’s fast, easy and free to sign up. Just click the Register button below to get started.
Virtual seats are limited to the first 40 people to arrive on the day of event, so register now to get a headstart!
Co-authors of the new book “Learning in 3D” will virtually join 40 attendees to explore the impact of the immersive Internet on the future of enterprise learning
(Research Triangle Park, NC: March 9, 2011) Two of the training industry’s most prominent figures, Dr. Tony O’Driscoll of Duke University and Karl Kapp of Bloomsburg University, are teaming up to share their immersive e-learning expertise in a free, limited-seat virtual event March 30 at 11 a.m. EDT in VenueGen. Online registration will open next week, and the 40 virtual seats will be filled on a first-come, first-serve basis. Those who would like to receive an email alert when registration opens can sign up here.
Dr. Tony O'Driscoll
According to O’Driscoll and Kapp—both of whom specialize in the intersection of learning, business and technology—the reason behind the event’s exclusivity is simple. “We want the audience to fully experience how engagement and learning can thrive in an immersive Internet environment,” said O’Driscoll. “By limiting the event to 40 people, every attendee will be able to actively interact, communicate, learn, and share ideas nearly as effectively as if we were in a physical room together, instead of in 40 different locations.”
Karl Kapp, Ed.D.
“Most business-specific Web3D environments are much more simple and natural-feeling to use than many people realize,” added Kapp. “We want to demonstrate that the immersive Internet has a very real value to enterprise training. By boosting user engagement, these environments make it possible to improve learning outcomes online and, ultimately, to increase ROI.”
The panel will be moderated by VenueGen CEO David Gardner.”We are extremely excited about partnering with Tony and Karl for this event,” said Gardner. “Anyone who is interested in training and learning in business environments will benefit immensely from their research.”
O’Driscoll and Kapp are co-authors of a new book titled Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration, published by Pfeiffer, an imprint of Wiley. In support of the book, Pfeiffer will hold a drawing for three free copies. Those who sign up for the registration e-mail alert will be automatically entered to win, so the giveaway is not limited only to those who are able to attend.
For information about Learning in 3D, or to purchase a copy, visit the Pfeiffer website.
For more information about the event, please contact Kate Hendrick, director of marketing at VenueGen by phone at 919-228-4995, by email at khendrick@venuegen.com, or via Twitter at @VenueGen.
EXCERPT: Chris Lineberry is the principal of the Florence Virtual Academy in Florence, Arizona.
Chris Lineberry
“One of the problems with online schooling is building a sense of community,” he said. So the school decided to use the VenueGen Web-based meeting platform because it offered the ease of use and security his school needed at an affordable price. “This gives us a real ability to reach students,” he said.
Immersion.VenueGen users get a sense of immersion – of “actually being there” – when they attend virtual events on the platform. As a result, it helps bring students together who are located around the school district, or, in fact, anywhere in the state. The school also holds all its staff meetings in VenueGen, as well as meetings between teachers and students.
Staff meeting in VenueGen. (Image courtesy Chris Lineberry.)
“What I really like about it is the sense of immersion that the kids and the staff are able to get from it,” he said. The schools serves a wide variety of students…But they know the value of a high school diploma and a quality education,” he said.
ONE+ ‘s Jason Hensel talks with VenueGen CEO David Gardner about the usability and user-engagement advantages of immersive web technologies. “You recognize people on-site. You can see who’s talking. When everyone turns and looks at you, your energy level spikes. It feels just like being in a real meeting.”
Creating engagement via Web conference is challenging even with small groups, and large groups can be almost prohibitively difficult to monitor. The ideal solution would recreate the natural engagement and interactivity of face-to-face instructor-led training (ILT) in a way that’s as easy, convenient, and accessible as Web conferencing. A handful of up-and-coming companies are introducing Web 3-D apps as a potential solution. They look similar to Second Life in certain basic ways, but are super-intuitive to use and are designed specifically for business use in terms of scalability, participant control, usability, and multi-screen, low-bandwidth content-sharing (a useful feature that ’2-D Web conferencing platforms don’t provide).
The best of these platforms have gone to great effort to recreate the essence of face-to-face communication, without a user learning curve, for better online learning. For example, they feature directional, actual-distance (but adjustable) sound, which studies indicate is crucial to the brain’s ability to quickly absorb information.
They also allow both learners and instructors to be in control of all the non-verbal communicators we semi-consciously use in-person that contribute to an engaging sense of presence. Instructors can tell by sight when learners are focused and engaged from anywhere inside the 3-D training room (and learners know it, so they’re naturally more engaged).
Collaboration flows more freely with more people participating and fewer people talking over one another or ‘checking out.’ Because they’re virtually sitting among their easily identifiable peers instead of alone in front of a 2-D Web conference, learners are more accountable for their presence, so they become more engaged in the course objectives. In essence, being in one of these Web 3-D environments ‘feels’ natural, so both training and learning become almost as naturally engaging as they are with in-person ILT.
- Kate Hendrick, director of marketing for VenueGen
In 2009, the Cisco Global Sales Experience demonstrated the power of games to engage audiences and impart learning. In this guest post by David Gardner, CEO of VenueGen, David highlights why gaming and business are a perfect match. David is also speaking on “3D Immersive Worlds for Business Engagement” on January 12, 2011 from 11:00 – 11:45 am.
David Gardner is a serial entrepreneur, technology investor and futurist. With a proven track record for early identification of paradigm-shifting technologies, Gardner has successfully built seven companies. He is a trusted advisor concerning new technology trends who believes the 3D web is on the verge of dramatically transforming many web-based business models as we know them today
David Gardner, CEO of VenueGen
To the average business person, the word “gaming” probably seems irrelevant, especially when used in the same sentence as “a more productive, innovative, strategically unified workforce.” But it makes perfect sense for business objectives and gaming to go hand-in-hand. Why? Because while most every company is looking to cut costs by moving training, meetings and events online, today’s 2D web conference solutions just can’t match the engagement we experience when we’re physically face-to-face. And without engagement, ideas don’t connect and information just doesn’t sink in.
Virtual games, on the other hand, have been engaging people from afar for years. So why not embrace their use for business? What business needs to understand is that it’s not just the high-speed car chases or alien massacres that engage people in virtual games. Rather, a game’s storyline is akin to a corporate meeting agenda, or content for a training course. Obviously, the material must be relevant and maybe even a little exciting to be engaging. But even the most popular courses and topics become lackluster when presented as flat slides accompanied by faceless voices. To further the metaphor, expecting engagement from a web conference is kind of like expecting it from a video of a stranger playing Halo.
So what else drives engagement beyond the ‘storyline’? The missing link is individual control. With gaming, each player has a sense of shaping his or her own virtual experience while (especially in team-player games) contributing to a common goal. Similarly, when we communicate face-to-face, we’re in control not only of what we say and when we speak, but also of our facial expressions, our body language, where we direct our attention, our perception of others and their perception of us, and countless other subtle, semi-conscious gestures whose maintenance keeps us alert, interested, and above all, engaged. Isn’t this exactly what’s missing from our virtual classrooms, events and meetings?
To find out, creators of a new breed of in-browser 3D environments are enabling high levels of personal control for online business communications. These applications feature simple, intuitive usability, and are meant to “disappear” once a user becomes accustomed to them, so that he or she can become fully immersed in a virtual world of natural-esque business collaboration and learning. So far, there’s evidence that gaming and business are a great match. Happy users report improved collaboration, communication, retention and long-term transfer of learning.
Attendees at one of the seminars at this year’s Virtual Edge Summit in Las Vegas were amazed at the 3D technology that’s now on the market for virtual meetings and events.
Comments such as: “I’ve never seen anything like this before,” were uttered during the demonstration by David Gardner, chief executive of VenueGen – and this was despite a technology malfunction that meant it had to be cut short.
What delegates saw were 3D virtual meetings populated by avatars, but more life like than people are used to seeing in environments such as Second Life. What’s more, the avatars had the faces of the people they were representing, with the 3D immersive technology creating a real feeling of the presence of others in the meeting.
What was clear to Gardner’s audience was how much more engaging an environment VenueGen’s 3D event was compared to the two dimensional versions that are becoming increasingly widespread. And it is this increased level of engagement that Gardner believes makes meetings held in a 3D environment much more effective.
“Analysts Gartner and Forrester both predicted the rise and widespread adoption of Web3D by 2010,” said Gardner. “This was the hype cycle, and what people found was that the technology was difficult to build, couldn’t negotiate firewalls easily or be downloaded quickly enough. Plus it was complex to use and expensive. But now we’ve hit the five-year point, I believe all these issues have been resolved.
“But one key issue remains – we have failed to make the case for how important engagement is to online meetings. It’s very hard to measure, but last year $350 billion dollars was lost through disengaged staff, according to research.
“Why would people spend so much on Telepresence, when WebEx was so cheap? Because it is engaging and 2D screen sharing is not.”
So what about the cost of 3D immersive meetings technology? Well Gardner was keen to point out that is has become very affordable.
“Web3D can be installed in under a minute, learned in 30 seconds and is cheaper that WebEx,” he said.
So after a five-year wait, perhaps Gardner may well see his vision for the future of corporate meetings come to fruition in 2011.
David Gardner will explore the potential of new in-browser meeting environments to improve the effectiveness and efficiency of dispersed business teams
(Morrisville, NC: January 10, 2011) For business to truly recoup value by moving training, meetings and events online, they need a more engaging, natural-feeling solution than the web conferencing and screen sharing platforms that dominate today’s market, says David Gardner, CEO and creator of VenueGen, a subscription-based web application that enables business customers to more effectively engage teams on-line in fully immersive Web3D virtual conferencing environments.
Gardner will explore these solutions, as well as the implications of new technology on the future of corporate training and events, in two sessions at Virtual Edge Summit 2011, the industry’s largest gathering for virtual events, meetings, communities, and learning, held this year at the MGM Convention Center in Las Vegas, Nevada, as well as virtually.
3D Immersive Worlds for Business Engagement will take place Wednesday, January 12, 11:00 – 11:45 PST. Gardner will join IT/IS expert and KohdSpace Chairman Terry Thorpe, along with John Jainschigg, virtual events expert and CEO of World2Worlds, Inc (www.world2worlds.com), to examine the proof and case experiences behind the capacity of fully immersive 3D online environments to drive engagement and improve results.
Virtual Environment Platforms: From Social Gaming to Social Mediawill take place Wednesday, January 12, 2:15 – 3:00 PST. The session will focus on how the convergence of social gaming and virtual environments is changing expectations for online business experiences. Other thought leaders participating in the session are Ken Hayward, digital media expert and CEO of Vcopious; Rahul Rankavat, director of software development at Vcopious; and Manu Gambhir, social gaming expert and CEO of Ryzing.
For more information, or to schedule an interview with Gardner at the event, please contact Kate Hendrick by phone at 919-228-4995, by email at khendrick@venuegen.com, or via Twitter at @VenueGen.
About David Gardner
David Gardner is a serial entrepreneur, technology investor and futurist with a proven track record of early identification of paradigm-shifting technologies. He is a trusted advisor concerning new technology trends who believes Web-3D is on the verge of dramatically transforming many web-based business models as we know them today.
David Gardner, CEO of VenueGen
Experienced in taking IT products and Internet-service model companies to market, Gardner has founded seven technology companies—including PeopleClick, the first hosted software-as-a-service enterprise application; and healthcare communications technology exchange ProviderLink, now owned by Compuware—without a single failure or loss of investor funds. He has served on several boards, spoken at multiple industry conferences, and published over twenty forward-thinking papers and articles on technical, business and managerial topics.
In 2007, Gardner founded VenueGen, a company dedicated to creating a new standard of in-browser web-conference platform for more engaging, productive and efficient online training, meetings and events. He currently serves as CEO.
About VenueGen
VenueGen is a subscription based Web3D conference application enabling business customers to efficiently and affordably train, collaborate, meet and share content online without sacrificing the engagement and productivity of face-to-face communication.
Compared to the web conferencing and screen sharing platforms currently on the market, VenueGen’s immersive 3D environments facilitate lifelike, natural-feeling interaction for improved learning, motivation and overall performance. VenueGen features fast, easy installation; a minimal usability learning curve; private, secure environments; and one-of-a-kind content sharing capabilities that use negligible bandwidth, allow multiple content windows to be shared simultaneously, and empower each user to control his or her personal view of content.
VenueGen is included in Gartner’s Five Coolest and Most Promising New Technologies, and has received accolades from USA Today, Business Week, CNBC and others. To learn more, please visit the company’s website at www.VenueGen.com or follow VenueGen on Twitter at twitter.com/venuegen.
###
The makers of VenueGen are seeking your input to design the next ideal venue. What kind of room, elements, functions, or settings would you integrate to enhance your VenueGen virtual meetings?
VenueGen is the on-demand web conferencing platform that enables users to host public and private virtual events in businesslike venues. Creating a meeting is simple: Customize your avatar, choose a virtual room, and step inside where you can see and hear your colleagues around the room.
When placed in a familiar environment, participants feel naturally inclined to open up conversation and interact with one another. Versus the average phone conference call, the true-to-life experience impacts group productivity in a significant way. User report improved communication, faster learning, and better decision-making. This is totally immersive 3D web conferencing.
At present, VenueGen offers over 30 different businesslike venues for users seeking formal or casual meeting places. Some of our users’ favorite rooms are the board rooms, lecture halls and theaters. Among the most unique spaces are the outdoor stone amphitheater, a late night talk show studio, and even the deck of a luxurious yacht. Check out some screen shots of the rooms here.
Our customer feedback is important to us, and your comments will help make the virtual experience even more productive and meaningful for everyone. Thanks!